First of its kind
Debuted on 16 July 2026 at the Nanshan Cultural and Sports Center in Shenzhen - full-size humanoids in free combat, fully autonomous, in front of a live audience.
SHENZHEN · JULY 2026

Our unit of the EngineAI T800 - the identical platform every URKL team fields. Everything above the actuators is ours: perception, balance, and the will to keep standing.
The league forbids hardware modifications, structural changes, and weapons. What remains is the purest competition in robotics: same body, different minds. This page is the machine on paper - and the software that makes it ours.
The context our machine is built for: the world's first commercialized free-combat league for full-size autonomous humanoids, organized by Shenzhen-based EngineAI.
Debuted on 16 July 2026 at the Nanshan Cultural and Sports Center in Shenzhen - full-size humanoids in free combat, fully autonomous, in front of a live audience.
SHENZHEN · JULY 2026
Every team receives an identical EngineAI T800. Hardware modifications, structural changes, and weapons are prohibited - the league is a software competition by design.
T800 ONLY · NO MODS
32 finalist teams qualified from more than 200 registrations worldwide, including Stanford, UC Berkeley, Tsinghua, Zhejiang University, and the University of Hong Kong.
32 TEAMS · 200+ REGISTRATIONS
A 10-million-yuan prize pool - roughly 1.48 million USD - and a solid-gold championship belt. The 2026 season runs in three phases from July to December.
10M CNY · GOLD BELT
The body the league hands every team. Identical for all 32 - which is exactly the point.
Unit cost approx. 40,500 USD · Hardware modifications prohibited by league rules
Spec tables do not throw punches. This is the T800 platform under load - training footage from EngineAI, the same hardware that will walk out for us in Season 2.


Every motion here is a controller output, not a keyframe. Balance, footwork, and guard run on the same class of policies we are training for BASILISK.
The hardware is the same for everyone - four software domains decide every exchange. This is Azimuth PRO's ground.
Whole-body trajectories computed in real time - strikes, evasions, and recoveries executed across 29 degrees of freedom simultaneously, composed from a library of learned movements.
Staying upright while being hit is the sport's hardest problem. Our controllers absorb contact, redistribute load, and counter-step before a stumble becomes a knockdown.
LiDAR sweeps and stereo vision fused into a single millisecond-fresh model of the opponent: position, stance, momentum, and the attack that hasn't landed yet.
No remote control, no human in the loop. The machine selects openings, manages its energy budget, and commits to exchanges entirely on its own.
Our fighting doctrine starts from Krav Maga - a system built for survival, not sport - and re-engineers it around what a machine does better than any human: mechanics, speed, and movement that follows no instinct. We are developing it together with Europe's leading Krav Maga instructors.
No forms, no rituals, no wasted motion. Krav Maga optimizes for ending an exchange - defense and counterattack in the same beat. Of every human fighting system, it is the one closest to how an autonomous machine should fight.
PRINCIPLES · NOT CHOREOGRAPHY
We develop the system side by side with Europe's top Krav Maga instructors. Their techniques are motion-captured, decomposed into joint trajectories, and rebuilt inside the BASILISK movement library - then hardened over thousands of simulated fights.
INSTRUCTOR CADRE · MOTION CAPTURE
A machine feels no pain, protects no chin, and never flinches. We strip out every reflex that exists to keep a human body safe and keep only what wins the exchange - postures and angles no coach would teach a person.
NO PAIN RESPONSE · NO GUARD BIAS
29 degrees of freedom without human range limits produce movement that reads as wrong to an opponent trained on human data. Delivered at millisecond reaction time, unorthodox stops being a style - it becomes the advantage.
UNORTHODOX ANGLES · MILLISECOND TIMING
Three milestones between the workshop and the first walkout.
Simulation-first development in Europe: thousands of simulated fights before the first real one, transferred to hardware in weekly test cycles.
NOW
BASILISK's first public appearance - live balance and motion demonstration with full telemetry on screen.
Q1 2027
Azimuth PRO joins the grid in Shenzhen at the start of the next season. First fight card, first azimuth set in the ring.
01 JUL 2027
The countdown, the league calendar, and every milestone on the road to Season 2 - live in the Fight Center.